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Timeback uses XP as a shared unit across apps. XP exists because education software usually forces a false choice: track time (which measures presence, not learning) or track accuracy (which ignores how much work was done). XP combines effort with proof.

The core specification

1 XP = 1 minute of focused learning.
ConceptDefinition
Expected XPHow long a focused student should take (content-level constant)
Awarded XPWhat the student earns based on verified learning and effort quality
This is one of the core ways Timeback makes apps comparable: time-to-mastery is a legitimate metric only when the unit is consistent.

XP outcomes

OutcomeEffort qualityXP result
MasteredFocusedFull XP
Perfect (first attempt)FocusedBonus XP
Not masteredFocused0 XP
MasteredWastefulPartial XP
AnyGaming/cheatingNegative XP
No XP is awarded below 80% accuracy. XP must represent verified learning, not passive time.