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| Vision pillar | What it enables | |---------------|-----------------| | Time back becomes normal | Students master academics faster, then reclaim hours daily for life | | A billion kids | Global scale through AI and falling costs | | Proven in production | Alpha School demonstrates the model works. Developers inherit that credibility | | Build once, reach many | Apps on Timeback reach schools, homeschool families, and global markets | | Outcomes as the product | Learning is measured, verifiable, and continuously improved | | Standards-based backbone | Shared infrastructure so developers stop rebuilding the same plumbing | | Learning science encoded | Effective practices become platform defaults | | Motivation preserves rigor | High standards can be engaging and hard to game |
Timeback is building an education platform where learning outcomes are measured, comparable across tools, and improved through a closed loop. What students do in software connects directly to what they can demonstrate on credible assessments.

Give kids their time back

The core promise: academics get radically more efficient. Students who learn faster reclaim meaningful time every day. That reclaimed time is the point. Space for sports, life skills, projects, creativity, and the rest of childhood. Time back is earned through real mastery. Students finish academics by demonstrating competence, then own their afternoon. The goal is a world where time-based schooling feels as outdated as time-based billing for compute.
“Time back is the single best motivator for kids. Finish your academics, then do what you love.”Joe Liemandt, Founder of Timeback and Alpha School

Scale to a billion kids

The long-term ambition is global scale. That requires a cost curve falling with software and AI progress. Once the closed loop exists, the system can improve instruction efficiently, localize content, and expand access without reinventing everything for each geography. AI is the lever. The platform uses AI to generate and personalize content, adapt pacing, close feedback loops, and reduce the marginal cost of instruction. As costs drop, access expands. The target: more learning per hour for more students, and more life reclaimed because academics stop consuming the whole day.
“Education is the most important thing that we can do. There is nothing more important than educating our youth.”Joe Liemandt, Founder of Timeback and Alpha School

Alpha School: the model in production

Alpha School is the working implementation. Students complete academics in two hours, then spend the rest of the day on sports, life skills workshops, passion projects, and character development. Results are measured continuously against external standardized tests.
The outcomes validate the model:
MetricAlpha SchoolTraditional
Daily academics2 hours6+ hours
Mastery verificationContinuousEnd-of-term
Time for life4+ hours dailyHomework
For developers, Alpha School provides credibility. Apps built on Timeback inherit proof that the underlying model works. The same platform, the same learning engine, the same closed loop that powers Alpha School also powers your app.

Build once, reach many contexts

Timeback is a platform. The same infrastructure powers multiple deployment contexts:
ContextDescription
Alpha SchoolFlagship premium private education
Sports AcademiesAthletics-focused schools where earned time unlocks sports
GT SchoolsHigh-achievement tracks for academically driven students
Micro schoolsSmall learning communities running the full platform
HomeschoolFamilies using mastery-based academics
Charter/public pilotsSchools adopting the platform via voucher and ESA programs
International expansionStudents globally as costs come down
Developers build once. Apps reach students across all contexts through a single integration. As Timeback grows, distribution grows with it.

Learning outcomes as the unit of progress

Education has plenty of metrics, but few hold up under scrutiny. Timeback’s default unit is an outcome: a demonstrated skill that transfers, persists, and shows up on meaningful assessments. The platform answers three questions continuously:
QuestionSignals
What did the student do?Attempts, time, errors, retries, effort
What did the student learn?Mastery evidence, retention, transfer
Did it hold up?Standardized tests and credible assessments
Instead of debating efficacy, the system measures it, compares approaches, and iterates. Apps improve over time because the feedback signal is shared and outcome-linked. Closed loop diagram showing Content flowing to Mastery Engine, to Learning Apps, to Event Stream and Standardized Tests, to Analytics, to Validated Outcomes, which improves Content

A shared, standards-based record

Timeback aims to become the shared system of record for the objects education software constantly re-creates: students, rosters, courses, content, results, credentials, and events. With a shared record, apps can specialize:
  • A tutoring app relies on the same student context as an assessment app
  • A content tool emits results that a reporting tool can interpret
  • Builders stop paying the “rebuild the platform” tax for every new product
The platform builds on the best available education standards (including 1EdTech specs) and extends where necessary. Developers cover real-world school requirements without inventing proprietary substitutes. Layered access for builders who want raw standards fidelity and for builders who want higher-level convenience.

Learning science as product constraints

Learning science should show up as constraints and defaults in software, not just in research papers or training decks:
ConstraintPurpose
Mastery gatingNo advancement without demonstrated understanding
Prerequisite verificationGaps are caught before they compound
Retrieval practiceActive recall strengthens retention
Spaced reviewProtects learning over time
When apps align on how mastery is defined and how progress is recorded, tools compound rather than conflict. Builders innovate on experiences and content while still participating in a common outcomes loop.
Timeback’s learning science stance: make the effective path the default path, and measure the result.

Motivation without lowering standards

A platform demanding real mastery must also make sustained effort emotionally worth it. Timeback treats motivation as a first-class system problem, with mechanisms that reward behaviors driving learning and guardrails that reduce gaming. Time back is the primary motivator: finish academics efficiently, earn your afternoon. Beyond that:
  • XP as a universal progress currency
  • Rewards tied to mastery, not just completion
  • Leaderboards engineered to create wins
  • Visible proof that effort leads to results
The intent: help students move from extrinsic motivation to intrinsic motivation through competence, identity, and real progress.
“All students can learn 2x in 2 hours a day. If a student isn’t learning, it’s the system’s fault.”Andy Montgomery, Head of Academics at Timeback and Alpha School

Integrity and verifiability as defaults

If outcomes matter, integrity matters. Timeback is building toward a world where apps can prove what happened during learning. The goal: make measurement trustworthy and improvement possible. For developers, this means building in an environment where:
  • Effective work is measurable
  • Anomalies are detectable
  • Outcomes can be trusted across tools
When integrity is shared infrastructure, builders spend more time on product differentiation and less time inventing anti-cheat systems in isolation.
This page describes where Timeback is headed. For the mechanics and interfaces, continue to the architecture and principles pages.